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AVATAR DESIGN AND USER PERSONALITY TRAITS: SYSTEMATIC LITERATURE REVIEW ON IDENTITY CONSTRUCTION THROUGH AVATAR IN THE METAVERSE
ECIS 2026 (2026) AI Processed Human Approved

AVATAR DESIGN AND USER PERSONALITY TRAITS:SYSTEMATIC LITERATURE REVIEW ON IDENTITY CONSTRUCTION THROUGH AVATAR IN THE METAVERSE

Sohee Kim, Efpraxia D. Zamani, Konstantina Spanaki
This study is a systematic literature review of 70 papers examining how individuals construct their virtual identities through avatar customization in the metaverse. It integrates psychological theories, specifically the Big Five personality traits, with technological affordances to explain digital representation across multiple disciplines. Problem Prior research on avatar design and digital identity construction remains highly fragmented across fields like computer science, psychology, and business. This disciplinary division creates conceptual ambiguity and prevents a comprehensive understanding of how users' real-world personality traits interact with metaverse-specific platform features. Outcome - Conscientious individuals systematically tend to design avatars that closely resemble their physical, real-world selves, reflecting their responsible and organized personality traits (statistically supported across synthesized literature).
- Users with high levels of openness are statistically more likely to select radical and experimental avatar designs (statistically supported across synthesized literature).
- Extraversion systematically predicts the choice of socially oriented avatars with high visibility and outgoing styles, whereas agreeableness exhibits only a weak, non-significant relationship with avatar design choices (statistically supported across synthesized literature).
- Neuroticism demonstrates mixed effects on avatar choices, sometimes resulting in greater self-avatar discrepancy and other times in idealized digital representations, especially among women (mixed results explicitly noted in literature).
- High-fidelity technological immersion (e.g., through VR headsets and motion tracking) systematically increases presence and embodiment, which in turn drives identity salience and stronger user-avatar behavioral alignment (statistically supported across synthesized literature).
- The findings are limited by a reliance on English-only publications and a dataset largely containing studies on older virtual environments (e.g., Second Life) rather than modern, integrated metaverses.
What it means for you
  • CIO / IT Executive: On Monday morning, sign off on a procurement budget to upgrade the remote team's hardware from standard webcams to high-fidelity VR headsets with motion-tracking capabilities, directly leveraging the finding that immersive hardware systematically increases presence, embodiment, and professional user-avatar behavioral alignment in virtual workspaces.
  • IT Manager: On Monday morning, reconfigure the onboarding settings of your company's virtual collaboration platform (e.g., Microsoft Mesh) to offer two distinct avatar creation paths: a fast-track 'realistic photo-to-avatar' tool to satisfy conscientious employees who value physical resemblance, and an 'advanced creative' toolkit with diverse assets for employees high in openness.
  • Business Strategist: On Monday morning, restructure the digital product roadmap for your virtual storefront to prioritize two distinct, personality-targeted microtransaction lines: a premium line of highly visible, socially expressive, and outgoing avatar accessories for extraverted users, and a baseline line of realistic, professional attire for highly conscientious users.
  • Researcher: On Monday morning, draft a research proposal and IRB application for a comparative study tracking avatar customization behaviors of non-English-speaking users in modern, high-fidelity platforms (like VRChat or Horizon Worlds), explicitly addressing the current literature limitations regarding English-only studies and outdated Second Life data.
  • Policymaker: On Monday morning, draft an organizational 'Metaverse Identity Privacy Policy' that explicitly bans the algorithmic profiling of users based on their self-avatar discrepancy, ensuring that users (particularly women experiencing identity discrepancy related to neuroticism) are protected from targeted behavioral manipulation or bias based on their digital representations.
Transcript
Host: Welcome to A.I.S. Insights - Turning IS Research into Business Action. I am your host, Aaron Ivan Sterling. Today, we are discussing a study titled "AVATAR DESIGN AND USER PERSONALITY TRAITS: SYSTEMATIC LITERATURE REVIEW ON IDENTITY CONSTRUCTION THROUGH AVATAR IN THE METAVERSE." Joining me is our expert analyst, Ava Irene Solis. Welcome, Ava.

Expert: Thank you, Aaron. I am glad to be here to discuss the practical implications of this research.

Host: To start, what is the core problem this study addresses? Why should business and technology professionals care about how people design their avatars?

Expert: As businesses invest in virtual spaces, virtual offices, and the metaverse, they need to understand how users present themselves. However, prior research on avatar design has been highly fragmented. Computer science and human-computer interaction studies usually focus on technical features like rendering and immersion. Meanwhile, psychology and communications studies focus on individual behavior and traits. This division has created conceptual ambiguity, leaving business leaders without a cohesive framework to understand how a user's real-world personality traits interact with platform features to shape their digital identity.

Host: How did the authors of this study go about resolving that fragmentation?

Expert: The authors conducted a systematic literature review. They gathered and analyzed seventy studies published between 2005 and 2025 across major academic databases, including Scopus, Web of Science, IEEE Xplore, and the ACM Digital Library. By applying a strict quality assessment protocol, they synthesized how the Big Five personality traits interact with technological features to drive avatar customization and digital behavior.

Host: Let us talk about the findings. What does the synthesis show about how specific personality traits influence avatar design?

Expert: The study reveals several statistically supported relationships based on the synthesized literature. First, highly conscientious individuals systematically tend to design avatars that closely resemble their physical, real-world appearance, reflecting their organized and responsible nature. Second, users with high levels of openness are statistically more likely to select radical and experimental avatar designs.

Host: What about extraversion and agreeableness? Do those traits show similar patterns?

Expert: Extraversion systematically predicts the choice of socially oriented avatars that have high visibility and outgoing styles. Interestingly, agreeableness exhibits only a weak, non-significant relationship with avatar design choices across the reviewed literature.

Host: What about neuroticism? Does that have a predictable impact on virtual identity?

Expert: Neuroticism actually demonstrates mixed effects. Sometimes it leads to a greater discrepancy between the user's physical self and their avatar, and other times it results in idealized digital representations, a pattern that is especially noted among female users in the literature.

Host: It seems there is also a technological component here. How do the platform's features influence this process?

Expert: The study highlights that high-fidelity technological immersion, such as using VR headsets and motion-tracking devices, systematically increases spatial presence and embodiment. This deeper sense of immersion drives identity salience, which leads to a stronger behavioral alignment between the user and their avatar.

Host: Are there any limitations to these findings that practitioners should keep in mind?

Expert: Yes. The findings are limited by a reliance on English-only publications. Additionally, the analyzed dataset largely contains studies of older virtual environments, such as Second Life, rather than modern, fully integrated metaverses, which might behave differently.

Host: This brings us to the most important question for our listeners: what can businesses actually do with this knowledge? How do we apply this in the real world?

Expert: There are several direct business applications. First, for platform developers and software designers, you should not design customization interfaces with a one-size-fits-all approach. For instance, you can offer streamlined, realistic presets for highly conscientious users who prefer likeness, while providing highly modular, experimental design suites for users high in openness. Second, for virtual workplaces and remote collaboration platforms, understanding that immersion increases user-avatar alignment means investing in high-fidelity tools like head and gesture tracking. This investment is not just for visual appeal; it systematically enhances presence and behavioral alignment, which can lead to more authentic professional interactions.

Host: What about from a marketing and customer engagement perspective?

Expert: If your business operates virtual storefronts or brand experiences, analyzing avatar characteristics can act as a non-intrusive proxy for customer profiling. Highly visible, outgoing avatar designs can signal extroverted users who may welcome socially collaborative events, whereas realistic, conservative designs may signal conscientious users who prefer structured, utility-driven virtual experiences.

Host: Thank you, Ava, for breaking down this study and highlighting its practical value for our audience.

Expert: My pleasure, Aaron. It is a valuable study for anyone looking to optimize user engagement in digital spaces.

Host: That is all for today’s episode of A.I.S. Insights. Thank you to our listeners, and we will see you next time with more research-backed business strategies.
Avatar design, Identity, Metaverse, Personality traits, Systematic Literature Review